SWTOR Solo Story Order Guide

If you are merely beginning your adventure in Star Wars: The Sometime Republic, you may realize that at that place is an incredible amount of quests available in the game, and a vast range of story and lore for you to explore. The story quests in the game are meant to exist played in a specific order, merely in reality you may non come across the correct quests at the right fourth dimension, or might accidentally miss them all together while focusing on your master quest.

Updated for March 2022 and the 7.0 expansion! Next story update will be 7.1.

If you're a returning player and want to know what your next quest should exist, or are just partway through the story and are a little lost, bank check the description of this video for a table of contents and skip ahead to the last quest or planet you completed and watch from in that location.

The video ends at vii.0'due south Legacy of the Sith / Manaan update, but further updates will be posted on this page!

Graphic symbol Cosmos

Your first step in your grapheme creation is to option a faction and a class. The good news is that all the course stories happen at roughly the same fourth dimension – so you lot can pick the class that interests you the near, and information technology doesn't matter too much if you choose to play the Jedi Knight or the Compensation Hunter story first.

Principal Quest Path

Your primary quest is known as your class story, and volition be represented by a purple quest icon over quest-givers heads, and by regal icons on your map. Afterwards in the game, you will accept ii royal quests. Ane will exist your class story, and the second volition be the main story arc for the planet you lot are on. Your class quest is exclusive to your class, only the planetary story arcs are shared betwixt all classes in your faction on that planet.

If yous are the kind of histrion who loves story, you'll want to make sure you complete all the quests available to you lot. Apart from the main quests, there are also side quests including exploration quests, heroic quests, and Flashpoint quests.

Exploratory quests are hidden by default, to make it easier for more casual players to skip them and focus on their chief storyline. If you are interested in doing every quest, you'll want to open your minimap by pressing your M central and checking the check box on the bottom left that says "Show Exploration Missions". This will make it so any side exploration missions volition show upwards on your minimap and in the earth – if you do not accept this checked, many additional quests will be deactivated and you won't be able to pick them up until yous have it checked. These types of exploration quests are represented by a yellowish triangular quest icon with a small diamond sign, instead of a regal triangle. Fair warning, if you cull to do the exploratory missions, yous will exist highly over-levelled and may reach level 60 long earlier you lot end your class storyline. The good news is, due to a mechanic called game scaling, if you got a planet that is for level twenty players, y'all'll be temporarily downgraded to level 20 while y'all are on the planet, and will still receive rewards and experience for completing quests on that lower-level planet. This is why they are hidden by default – most players will detect the game more than fun by sticking to the more than exciting purple quests.

Your course mission, the main planetary story arc, and exploratory missions, are one-time quests that yous can not repeat subsequently, unless you start a new character. Heroic quests, nevertheless, are repeatable and most can be done in one case per day. Each planet has at least a couple heroics you tin echo if yous want more than XP, more credits, or if you just enjoy those specific quests. Heroics are also one of the fastest ways to earn credits, particularly since most of them tin can be done solo. Heroics are also represented with a yellowish triangle icon, merely the triangle will accept arrows in it to indicate that information technology's a repeatable quest.

In this guide we will be specifically roofing the solo story path – the quest guild that players who are playing alone should follow. If you lot're playing with a group of friends, yous may besides wish to check out the additional group quests which include the few group-only Flashpoints, Operations at level 80, and world bosses.

As y'all complete your class story, check back on your ship for more story, as companions will oft have additional dialogue quests bachelor later y'all complete each planet.

Quest List

If you are the kind of play that wants to do every single quest in the game, we also accept an amazing resources for yous called the SWTOR Quest List, which lists the over 5,000 quests bachelor in the game, sorted past planet, with the coordinates and names of each quest giver. Every bit you're playing the planets, simply continue that planet's quest list open and then yous can see the quest list and maps, and you can even make a copy of the spreadsheet to track which quests y'all've completed and which ones you haven't come beyond all the same.

Secrets

While completing planets, there are some secrets you might want to find earlier you motility on to the next planet in the storyline. These secrets include hidden Datacrons that give all your characters on your server a permanent stat boost, subconscious lore objects that you can hunt down which unlock written lore entries, and in that location's also achievements for exploring the whole map, finding specific beasts, and for all kinds of other things. If y'all want to see which of these hidden secrets yous've found on a planet so far, open your Legacy Tab, which looks like a shield in the principal bill of fare nether the symbol of a grapheme, and become to Achievements. Most of the hidden secrets are located in the Location achievement section, nether the Exploration section of your planet's achievements. If yous become stuck, there are guides online for almost every achievement in the game.

Starter Planet

What course you choose will determine your starter planet – Jedi Knights and Jedi Consulars start together on the Jedi homeworld of Tython, Smugglers and Troopers start on the war-torn world of Ord Mantell, Regal Agents and Bounty Hunters start on the Hutt-controlled world called Hutta, and Sith Warriors and Inquisitors start on the original domicile world of the Sith, Korriban.

Armada

From there, you'll exist sent to the Democracy or Imperial Fleet, the master player hub in the game. If you're interested in crafting, yous'll want to selection up some crew skills before leaving, in the Crafting & Crew Skills section of the Fleet.

FLASHPOINT: The Esseles (Republic) / Black Talon (Imperial)

The Fleet is also where yous tin can run your start Flashpoint – The Esseles Republic side or Black Talon Imperial side. Whether y'all are on an Imperial or Commonwealth graphic symbol, you'll get to make some major light or nighttime story decisions nearly the fate of the coiffure members aboard the ii ships. This Flashpoint can be run solo as its a major part of the story – although it'south skippable, it's highly recommended that players endeavour out this story-heavy Flashpoint earlier heading to their second planet. To start the Flashpoint follow the purple quests on the fleet to the Departures elevator.

Capital Planet: Coruscant (Republic) / Dromund Kaas (Purple)

Subsequently yous complete your showtime Flashpoint, you'll exist sent to your second planet, the capital of your chosen faction. Royal players head to Dromund Kaas, and Commonwealth players caput to Coruscant. There you will exist able to continue your class quest, and explore your first full-size planet. Don't forget to use your map on the bottom right and your quest tracker on the top right – the uppercase planets are a lot bigger than the starter planets.

While you are exploring, you lot may encounter what is known as a globe boss – Coruscant has a giant droid on a platform, and Dromund Kaas has a monstrous brute in a lake. These epic enemies are meant to be fought with a big group, rather than taken on solo.

Taris (Commonwealth) / Balmorra (Imperial)

The third planet you head to will as well depend on your faction… but don't worry, you lot'll go to visit the other one later in your story. After the majuscule planet, Imperial players caput the bug-infested world of Balmorra, and Republic players head to the rakghoul-infested planet of Taris.

Taris and Balmorra both have a Bonus Series of quests that you can consummate AFTER you finish your main class quest on the planet, at the entrance to the spaceport. Yous practise not accept to complete the master planetary arc to starting time the bonus serial, but it is highly recommended as they are meant to be a continuation of the Taris and Balmorra planetary story arcs. These bonus serial quests are optional, and if you want to move on y'all can ever come back to the bonus series afterward.

Nar Shaddaa

The fourth planet yous volition visit is Nar Shaddaa, for both Republic and Imperial players.

Nar Shaddaa likewise has a Bonus Series which tin can exist picked up near the spaceport – you'll only be able to pick it up once yous've completed your class story on Nar Shaddaa, but for the right story social club, you'd want to play the Nar Shaddaa planetary story first.

Tatooine

Tatooine, the planet made famous past the first Star Wars movies, comes next after Nar Shaddaa. Tatooine is huge, and there's lots of desert to explore. If yous run across a Sarlacc Pit, it's customary to jump inside for a special surprise.

Tatooine is some other planet that has a Bonus Series questgiver nearly the spaceport – you'll just exist able to selection it up one time yous've completed your class story on Tatooine, but for the right story gild, you'd desire to play the Tatooine story first.

Alderaan

Afterward Tatooine your next planet is Alderaan, a beautiful planet most well known for getting diddled up in the Star Wars movies. On Alderaan you'll meet and interact with the Noble houses, including house Organa democracy side and House Thul purple side.

While you are on Alderaan, make sure to pick upward an item called the NVSCCS from a vendor hidden deep in the Juran mountains – it will permit you to earn a secret tauntaun pet later on. That vendor also sells you something you might find useful during your hunt for Datacrons on Alderaan! I've included a link in the description of this video to a Taunlet pet quest guide y'all can follow to get a fiddling Taunlet friend.   —   SWTOR Taunlet Pet Quest Guide past Dulfy

The Taunlet isn't the only secret quest that starts on Alderaan. While you are exploring, continue your eyes open for nests… If you are lucky, one of them might contain a special pet Orokeet egg that you tin can hatch deep in the desert on Tatooine. Y'all can as well observe these special eggs on Taris and Balmorra. If y'all want to get yourself on Orokeet pet, I've included a link to a guide in the clarification of this video. — SWTOR Unusual eggs Orokeet locations and hatching guide

 Alderaan too has a third secret questline, called "…Whos' Scruffy Looking?". This miniquest spans beyond three planets, and the Alderaan portion starts with a datapad near Fort Alde and Outpost Talarn. If yous want to become scruffy hunting, you guessed it, there's a link to a guide in the clarification of this video. —  SWTOR Nerf Dogie Pets and Hidden Achievement Guide past Dulfy

Alderaan is another planet that has a bonus serial meant to be played after your class story, though you lot'd want to stop the Alderaan storyline first earlier you lot play it. This bonus series is not picked upwards at the spaceport – instead the questgiver is located in the castle where many of your quests take y'all. Republic players will speak to Major Brom, in a side room on the principal flooring of Firm Organa, and Imperial players volition speak to Lord Serjay Thul, in a side room on the right-manus side of the primary floor of the Thul Palace.

Balmorra (Republic) / Taris (Imperial)

After Alderaan, Imperial and Commonwealth players will split for the final time, with Imperial players heading to Taris and Republic players heading to Balmorra.

Both planets take a bonus serial available that you can pick up after yous cease your main class quest on the planet, well-nigh where you land, at level 29 or higher.

FLASHPOINTS: Taral V & Maelstrom Prison (Republic) / Boarding Party & The Foundry (Regal)

Later on Republic Balmorra or Purple Taris, there are two very lore-heavy Flashpoints you won't want to miss, that can be played at level 29 or higher. Republic players volition exist running Taral V and Maelstrom Prison, while Imperial players will be running Boarding Party and the Foundry. The story quest for these Flashpoints can exist picked upward on the Fleet from a droid with a purple triangle over its head, near the missions departure lift, which is to the due west Imperial side and to the east Republic side. Later picking up the story quest, you'll need to take the elevator down to the taxi and follow it to a dissimilar ship on the fleet.

Quesh

After the back-to-back Flashpoints, both Republic and Imperial players volition become to Quesh, and from there they will stay on the same track. Quesh is a lot shorter than the other planets, and you'll soon be off it and on your way to Hoth. Quesh is one of the few planets without a bonus serial.

Hoth

Hoth the frozen water ice planet gives you a lot of ground to cover, including two world bosses and multiple surreptitious quests.

If you picked upwardly the NVSCSS particular from the mountains of Alderaan, and an Ice Scrabbler Jerky item from the GTN, yous'll be able to lure out an adorable little tauntaun pet from the Glacial Fissures section of Hoth. — SWTOR Taunlet Pet Quest Guide past Dulfy

Speaking of tauntauns, Hoth also has a special quest that allows you to earn your ain Tauntaun mount! The Tauntaun mount miniquest can be started outside Dorn Base or Aurek Base of operations. If you lot want to find out if a tauntaun smells as bad on the outside as it does on the within, I've included a link to a Tauntaun guide in the description of this video. — SWTOR Tauntaun Mounts Guide by Dulfy

If you've started the "…Whos' Scruffy Looking?" achievement hunt, the Hoth portion starts with a datapad in the northern section of the Glacial Fissures map. — SWTOR Nerf Dogie Pets and Hidden Achievement Guide by Dulfy

If you lot feel like yous need to spend some more than quality time on Hoth, Hoth​ too has a Bonus Series bachelor in the base of operations where yous state.

Belsavis

Next after Hoth is Belsavis. Belsavis is a prison planet covered in water ice, with lush vegetation cropping up in pockets of warmth. If you explore beyond the main path, y'all'll detect many beautiful scenes… and a few nightmares. On the imperial side of Belsavis, you lot'll also larn nearly the release of the Dread Masters, who become an important office of the later story.

Belsavis as well has a Bonus Serial, which you can pick up near the shuttle on the Belsavis Orbital Station

Voss

Next upward after Belsavis you will head to Voss. Voss and the native species of the planet were created specifically for Star Wars: The Old Commonwealth, and have their ain unique have on using the Strength. On Voss you'll be able to explore the civilisation of the Voss mystics… and the Nightmare Lands, twisted wood inhabited by monsters.

If you've started the "…Whos' Scruffy Looking?" achievement hunt, the Voss portion starts with a datapad near Outpost Overseer and Outpost Kri-Ta. — SWTOR Nerf Calf Pets and Subconscious Achievement Guide by Dulfy

Voss has bonus series which can be started at level sixty, and is meant to be washed afterwards the main Voss planetary arc, about the shuttle where you load in. The Voss bonus series after turns into a set of dailies that you can repeat to proceeds reputation with the Voss, which unlocks unique rewards over time. The Reputation organisation allows you to proceeds favor with factions beyond the galaxy, including many of the groups yous'll run across on later planets.

Voss also has a Bonus Serial, which you tin option up about the shuttle on the Belsavis Orbital Station.

FLASHPOINT: Directive vii

After Belsavis, the next solo Flashpoint you can check out is Directive vii. Directive 7 focuses effectually the droid revolution, and has a really interesting and chaotic fight at the stop.

Directive 7 is started at level 45 or up by speaking to a droid in the eye of the Galactic Trade Market section of the armada with a purple triangle over its head. The Flashpoint itself is located on a unlike transport on the fleet, and you lot demand to either quick travel or taxi to get in that location.

Corellia

The last planet that is part of your graphic symbol's class story is Corellia, where you will finish up Chapter 3 of your form story. Corellia has no bonus series.

Virtually where you start on Corellia, there should exist a shuttle to a location chosen "The Black Hole". This is an surface area of Corellia that was added afterwards the game came out, so you might want to finish Corellia and Ilum before travelling there and starting the Blackness Hole storyline.

Ilum

Later yous terminate your form story, there is still one more original planet to visit so you tin can wrap up the overall storyline that was introduced when the game first came out. On Ilum, y'all'll explore the starry-skyed ice planet, and consummate the storyline in 2 back-to-back epic Flashpoints called The Battle of Ilum and The Fake Emperor.

FLASHPOINT: The Battle of Ilum & The Fake Emperor

Both of these Flashpoints have a solo mode bachelor, and are meant to exist done as a part of the Ilum storyline.

The Ilum storyline can be started on the fleet, in the inner ring by talking to T9-M6 Regal side, or Lieutenant Ha'laa Democracy side at level 47 or higher. You can also start the Ilum storyline from the glowing blueish terminal on your ship, which volition ship yous to speak to the quest giver on the fleet.

Requite yourself a pat on the back my friend, you've saved the Galaxy and completed the chief story arc of the game from when it was originally released… Merely there are many more threats, and expansions, on the horizon.

The Black Hole (Corellia)

After Ilum at that place is a bonus area available to you chosen the Blackness Hole that you lot can visit. It is non a part of the core game's storyline, only has some interesting daily quests and its ain pocket-sized storyline that continues the Corellia story arc. You lot might take accidentally wandered into the Black Hole area while exploring Corellia, and its not a big deal if you accidentally completed it before.

Republic players can start the Blackness Pigsty questline on the fleet at level 50 or higher, at a glowing blue final in the inner ring labelled "holonet". Imperial players can start the Blaack Hole questline by speaking to Sergeant Karloss, Priority Mission Courier in the inner ring of the fleet, he is waring a grey Imperial uniform and is near the Security Key vendor kiosk on the other side of the Sith Inquisitor kiosk.

Department Ten (Belsavis)

Section X is a lot like the Blackness Hole – it'due south a daily area that continues the questline of Belsavis, and adds more to the Dread Masters storyline. Department Ten access is a bit strange though – to access it, you must either exist currently subscribed, or purchase the unlock from the Cartel Marketplace. The Section X storyline can be started from the Fleet at level fifty or higher. Department X adds season to the later story, especially the Operations, but if y'all want to skip it feel free to motility on to the start expansion.

Section X besides gives you access to beginning a quest that will advantage y'all with an HK-51 model droid companion, at the end of a long quest chain. This quest is started by speaking to a droid with a quest symbol near to where to load in to the surface area. Imperial players will speak to G0-A1, and Commonwealth players will speak to B6-31. I've included a link in the description of this video for a guide to earning HK-51.

EXPANSION: Rise of the Hutt Cartel (Makeb)

The first expansion in the game is called Rise of the Hutt Cartel, a story focused around the cute but unstable planet of Makeb. This expansion signals a alter in the game – from at present on, you'll no longer have class quests, only Makeb does have a very different storyline if you lot play it on a Republic character compared to playing it on an Imperial graphic symbol. The Rise of the Hutt Dare expansion tin be started from the glowing bluish last on your ship at level 51 or higher. If you are a returning player from launch and are at level 50, yous'll need to find a way to bump yourself up i level before starting the first expansion.

Macrobinocular & Seeker Droid Quests

With Makeb, 2 new types of quests were also introduced to the game, called the Macrobinocular and Seeker droids missions. These quests are geared towards players who like exploratory quests, only unfortunately contain some quest sections that require a group. I recommend players practice equally much of these quests as they tin can alone, and and then proceed their eyes on chat when they are on the fleet for others also looking to complete the quest. These two quests tin be started at level 52 or higher on the fleet. Republic players will speak to M3-8Z and BB-6G near the northern lift leading to the Cartel Bazaar. Imperial Players will speak to Z1-3C and T4-M7, near the northern elevator leading to the Dromund Kaas departures.
Later on y'all complete the story mission, you'll unlock a set of repeatable GSI missions on Tatooine, Alderaan and Makeb.

CZ-198

Afterwards Makeb, you'll be able to detour away from the chief story for a while and visit CZ-198, a planet controlled by the Czerka Corporation. Unfortunately, the CZ-198 storyline finishes off with two Flashpoints called Czerka Corporate Labs and Czerka Core Meltdown, and neither have solo modes available, but I even so recommend that players trying to see as much of the story as they can earlier the group Flashpoints come up upwardly. To start the CZ-198 storyline, at level 55 or higher, Commonwealth players can talk to RK-C3 located in the Galactic Trade Market place section of the armada, and Imperial players will speak to a droid named C-E29, likewise located in the Galactic Trade Market department of the fleet. These droids are also available near where you load in to CZ-198.

Oricon

The next planet you'll head to is Oricon, and on this planet Bioware was experimenting with the idea of planetary storylines ending with an Performance, instead of with a Flashpoint. Unfortunately, because Operation groups accept no solo mode, if you are playing solo yous will never be able to fully complete the Oricon storyline…  Even with that restriction, I recommend to do as much of the questline as you can until you striking the Operation requirement, because information technology has a great storyline and haunting temper. To start Oricon at level 55 or higher, Commonwealth players will speak to O6-D5 on the armada in a corner virtually the southern elevator, and Imperial players will speak to D5-F2 in a corner most the northern elevator.

Prelude to Shadow of Revan

After Oricon, a brand new storyline comes into play, called the Prelude to the Shadow of Revan. Information technology starts on your ship at level 53 or higher, and will lead you on an adventure leading upwards to the next expansion.

To showtime the Shadow of Revan prelude at level 53 or higher, Republic players will speak to T3-G2 located well-nigh the mission departures elevator to the e on the fleet, and Imperial players volition speak to A7-M1, located near the mission departures elevator to the w on the armada.

FLASHPOINTS: Korriban Incursion, Assail on Tython, Depths of Manaan & Legacy of the Rakata

The Prelude consists of four Flashpoints: Korriban Incursion, Set on on Tython, Depths of Manaan and Legacy of the Rakata. If you are playing on the Imperial side the first two will be flipped – but don't stress also much about the order, simply follow the order the prelude quest gives you.

EXPANSION: Shadow of Revan (Rishi & Yavin 4)

After you stop the prelude, you lot'll be able to start the Shadow of Revan expansion. This expansion volition send you to the pirate-haven beach planet of Rishi, and the dark-side haunted planet of Yavin 4.

The Shadow of Revan expansion will be automatically started if you complete the Shadow of Revan prelude shortly later finishing the Legacy of the Rakata Flashpoint. If y'all desire to skip the Prelude and head directly to the Shadow of Revan main storyline, fly to the planet of Rishi, caput up the wooden path and speak to Qaraah the bird-man just after the wooden bridge. You can besides do this at any betoken during the prelude if yous desire to skip ahead.

After y'all've completed the expansion, a set of repeatable dailies on Yavin 4 is unlocked, and there's a few repeatable quests on Rishi besides.

FLASHPOINTS: Blood Hunt & Battle of Rishi

While following the main questline on the planet of Rishi, you lot will be able to do two Flashpoints which both have solo modes available. Blood Hunt focuses on a Mandalorian Enclave on Rishi and comes roughly halfway through the Rishi storyline, and The Battle of Rishi focuses on a tying Rishi into the main Shadow of Revan plotline.

Ziost

Afterwards yous've finished Shadow of Revan, there is a short in-betwixt planet called Ziost, that helps explicate what happens earlier the next expansion. Ziost has some incredible story repercussions, and I highly recommend players visit Ziost in between Shadow of Revan and the next expansion even if they normally are skipping the side planets. Ziost can only be started by players who take fully completed the Shadow of Revan expansion storyline, and is accessed through the glowing blueish last on your ship at level 60 or college.

After you complete Ziost'south story, you'll exist able to return for a new set up of repeatable daily quests.

End of Free-to-play Content

If yous are a gratis to play histrion, and nevertheless haven't subscribed to the game, you'll have a huge option to brand at this bespeak. If yous desire to continue playing the story-focused part of the game, you lot can always starting time another graphic symbol from level 1. If you lot do determine to do that, you may want to try making a character on the reverse faction so you get a whole new fix of planetary and side quests. If y'all would rather go along on in the main story past Ziost and level higher than level 60, you will need to subscribe to the game. The good news is that subscribing for at to the lowest degree one month unlocks all previously released expansions… So fifty-fifty if you lot unsubscribe the adjacent month, yous will still be able to do the storylines you unlocked and level all the style to max level even after you unsubscribed. You'd practise non need to pay for each expansion individually, and you do not need to remain subscribed to just play the expansion stories yous unlocked.

EXPANSION: Knights of the Fallen Empire (Zakuul & Odessen)

Afterwards Ziost comes a brand new storyline, focused effectually the Eternal Empire, Emperor Valkorion, and his family of powerful force-users. This expansion signals a change in the way expansion stories are laid out – instead of travelling from planet to planet completing quests, you instead play parts of the story equally "chapters" and are sent all over the Galaxy.

Chapters can besides be replayed from the chapter bill of fare, which is also where you can adjust the difficulty settings to the easy Story Mode, fairly difficult Veteran Mode, and very very hard Master Mode for each chapter. The two chief planets you lot'll exist visiting during the storyline are Zakuul, the Eternal Empire's home planet, and Odessen, a tranquillity planet that becomes your new base of operations.

The Knights of the Fallen Empire (KOTFE) expansion tin be started from the glowing blueish concluding on your transport at level sixty. You lot can technically skip ahead and commencement Knights of the Fallen Empire without completing the other storylines, merely be aware the skipping forrad will auto-complete your grade story, companion conversations, the Shadow of Revan expansion.

The are the quests that become unavailable to players who create a level threescore character or players who start Knights of the Fallen Empire earlier completing the previous storylines:

  • Original Class Story Quests (Prologue, Chapter 1, Chapter two, and Affiliate 3)
  • Original Class Companion Chat Quests
  • The Shadow of Revan Prelude Story Quest ("Forged Alliances")
  • The Master Shadow of Revan Storyline (the Rise of the Hutt Cartel expansion is not afflicted)
  • The Main Ziost Quest

If you don't have the Knights of the Fallen Empire expansion unlocked, and tin can't get your character to level upward past 60, all yous demand to do is subscribe for i month and you'll permanently unlock all the current and past expansions for all your characters, then you can keep playing the story.

FLASHPOINTS: Star Fortresses

In the 9th chapter of the Knights of the Fallen Empire expansion, you'll reach a point where y'all can kickoff working on the Star Fortress quests, and gain the ability to rank up your Influence with your alliance commanders. Star Fortresses are like to Flashpoints, and tin can be run solo or with a group.

Companion Alerts

Subsequently the 9th chapter you lot'll likewise get-go receiving Companion Alerts, which allow you to complete quests to gain new companions, or regain old ones. If you aren't interested in doing all the companion alerts now, you tin move on to the next chapter and come dorsum to them later. As y'all complete more Capacity and Alerts, new Alerts go available.

EXPANSION: Knights of the Eternal Throne

The first Eternal expansion has 16 chapters, and for the second expansion in the Eternal storyline, Knights of the Eternal Throne (KOTET), the developers really tightened downward the story and the number of quests. In this expansion, there are just 9 chapters, which keep following the story of the Eternal Empire.

The Knights of the Eternal Throne expansion tin be started from the glowing blue last on your send at level 60 – you tin skip ahead to information technology, but story-wise, you lot'd want to complete the Knights of the Fallen Empire expansion chapters first. Be aware, if you skip ahead, it will auto-consummate Fallen Empire for y'all.

Iokath

Later on Knights of the Eternal Throne comes Iokath. Iokath is a planet that y'all visit during the expansion'southward storyline, but you render at that place later to experience a very new storyline that digs deep into Zakuul's lore, called the 'Traitor Arc'. The Iokath storyline quest tin can be started from the glowing blue terminal on your ship at level seventy. Later on y'all terminate the Iokath storyline, you lot tin return to Iokath for repeatable daily quests.

FLASHPOINT: Crunch on Umbara

The storyline started on Iokath is connected in the Crisis of Umbara Flashpoint. This Flashpoint has a special story mode that has different cutscenes than when entered outside of the principal storyline. To beginning Crisis on Umbara's story quest line, you must be level lxx and have completed the Iokath storyline. This quest can be started from the glowing blue last on your ship.

FLASHPOINT: Copero (A Traitor Among the Chiss)

The traitor storyline is continued in A Traitor Amidst the Chiss, a Flashpoint set up on Copero in Chiss Space. To get-go A Traitor Among the Chiss's story quest line, you must take completed the Crisis on Umbara Flashpoint story. This quest can be started from the glowing blue terminal on your transport. A Traitor Among the Chiss actually has a special version bachelor chosen "SOLO" that is only available to players who are in the correct part of the story line – so don't accidentally run the version labelled "STORY" instead from the last, which is the easiest mode of the repeatable version without the special traitor arc cutscenes.

FLASHPOINT: The Nathema Conspiracy

The traitor arc comes to a conclusion on the devastated world of Nathema, the birth planet of the Emperor.  To first the Nathema Conspiracy's story quest line, you must have completed the Traitor Among the Chiss Flashpoint. Like the previous quests, Nathema can be started from the glowing blue terminal on your ship.

Ossus

The storyline near the Eternal Empire is finished on Nathema, and the planet of Ossus opens upwardly a brand new storyline focusing on the war between the Commonwealth and the Empire, and the Sith vs the Jedi. The planet of Ossus, which was introduced in the Jedi Under Siege update, is a prelude story leading upwardly to the next expansion. The Ossus storyline returns to the days of quondam where there is a unlike storyline on Republic side vs Regal side, so players will become the almost of the story past playing on a character of both factions. This planet also offers a lot when it comes to exploration quests, and as well introduces new datacrons to exist plant and some wonderful lore surprises subconscious around the planet.

Ossus tin can be started from the glowing blue terminal on your ship, only be aware that starting Ossus will car-complete many previous storylines if you lot have not completed them yourself. If you want, you can also skip previous storylines and start the Ossus storyline at any time if you have reached level 70.

Once y'all have completed the Ossus storyline, you will unlock a prepare of repeatable daily quests that are dissimilar on each faction.

After the Ossus storyline, there is a very short quest called Hearts and Minds which should automatically be in your quest tracker once y'all finish Ossus.

Dantooine

Adjacent up is Dantooine, which is a bit of a strange case. If the Dantooine event is running, you can receive a brief update on the state of the galaxy from the Dantooine event final on the Fleet, which is different on Republic and Imperial side.

If the outcome is not currently running, it's fine to skip Dantooine and run across the short cutscene later. You can wing to Dantooine directly if you want though, as there'due south a few piddling quests there you can complete while the result is not running.

EXPANSION: Onslaught (Onderon & Mek-Sha)

The Onslaught expansion can be started at level lxx or higher once you accept finished the Ossus / Jedi Under Siege story, and the curt Hearts and Minds quest. If it isn't automatically in your quest tracker, yous can pick it upwards from the blue terminal on your ship. Onslaught has two different storylines on Republic and Imperial side, so it's worth playing through twice. Onslaught will bring y'all to the lore-rich planet of Onderon, and the new pirate-haven asteroid called Mek-Sha. Onderon and Mek-Sha both offer some repeatable daily and heroic quests, which tin but exist started once you have finished the unabridged Onslaught expansion storyline, including the flashpoint finale.

FLASHPOINT: Objective Meridian

Objective Meridien is the flashpoint finale to the Onslaught storyline, and its story version will become automatically bachelor one time you accept finished Onderon and Mek-Sha's storylines.

Echoes of Oblivion

Following the Onslaught expansion is a very lore-heavy storyline that wraps up many loose story ties. Echoes of Oblivion is not quite an expansion, but it is a major story update.

There are a few pocket-sized quests that atomic number 82 upwardly to Echoes of Oblivion that follow directly after Onslaught, which were released over time as small story teasers:

  • The Lingering Darkness (Immediately after Onslaught, 6.0 update)
  • The Task at Hand (Pinnacles of Power half-dozen.1 update)
  • Bespeak from Noise (Pinnacles of Power 6.1 update)
  • Meeting Jekiah Ordo (Mandalorian storyline, 6.i.4 update)
  • Checking in with the Avenger (Mandalorian storyline, 6.2 update)

These shorts story quests and the Echoes of Oblivion quest will naturally be in your quest log as you continue the Onslaught story. The Echoes of Oblivion story is related to Kira, Scourge, and Satele Shan, and what was revealed at the end of the Onslaught expansion.

This storyline includes major spoilers for these previous storylines….

  • Jedi Knight Class Story
  • Jedi Consular Class Story
  • Sith Warrior Class Story
  • Jedi Consular Story (pocket-sized)
  • Taral V Flashpoint (Republic)
  • Maelstrom Prison Flashpoint (Republic)
  • Boarding Party Flashpoint (Regal)
  • The Foundry Flashpoint (Imperial)
  • Shadow of Revan Expansion
  • Ziost Planetary Storyline
  • Knights of the Fallen Empire Expansion
  • Knights of the Eternal Throne Expansion
  • The Nathema Conspiracy Story
  • Onslaught Expansion
  • Revan Novel
  • Knights of the Old Democracy video game
  • Knight of the Former Commonwealth II: The Sith Lords video game
  • Companion Conversations: Kira
  • Companion Conversations: Scourge

And so you may wish to end those first before moving forward, or you could exist scratching your head as to who some of the key characters are, and miss a lot of smaller meaning references.

If for some reason this quest does not appear naturally in your quest log as you progress, bank check the terminal on your send and check your other purple quests in your quest log.

Spirit of Vengeance

The Spirit of Vengeance story arc follows directly later the the Echoes of Oblivion storyline, though information technology is not directly related. To outset the Spirit of Vengeance storyline and its related Flashpoint, first complete Onslaught and Echoes of Oblivion, so the quest will automatically appear in your quest log. You lot'll see a short cutscene, then be directed to the Flashpoint in Solo-Story way which will have boosted cutscenes that the other modes do not take.

Later the Mandalorian-focused Spirit of Vengeance cliff hanger, a very short cutscene called Conflicting Priorities was released. It is slightly dissimilar Imperial and Republic side, but both sides focus on Zenith, the only original companion to not have made an advent so far.

  • Alien Priorities (Mandalorian storyline, half dozen.1.two update)

FLASHPOINT: Secrets of the Enclave (Dantooine Flashpoint)

Once you have caught up on Spirit of Vengeance, yous tin can play the Dantooine Flashpoint which is called Secrets of the Enclave. You'll be able to beginning this Flashpoint in the solo fashion one time you accept reached this specific point in the story and y'all probable demand to be level 75 as well.

After the Dantooine Flashpoint, there are two short story beat quests that help gear up upward the next expansion, that come directly afterwards the Secrets of the Flashpoint. These are chosen…

  • Relentless Ambitions (Akaavi / Zenith / Shae storyline, half dozen.3.1 update)
  • Whispers in the Force (Darth Nul storyline, 6.iii.2 update)

EXPANSION: Legacy of the Sith (Manaan)

The Legacy of the Sith 7.0 expansion launched at the get-go of 2022 along with the new gainsay Styles organization. Level 75 players who are caught up with the previous storylines (starting with Ossus and ending with Whispers in the Force) are automatically eligible to showtime the new brusk expansion story. There is a dissever story Republic and Imperial side, and some saboteur options besides, then information technology's worth playing one time Republic side and once Royal side. Dissimilar the other expansions, yous can non skip ahead and offset at Legacy of the Sith, even if you are level 75, you'll need to play everything from the latest storylines starting with Ossus.

If you are call caught up in the story plus are level 75 plus take subscribed to unlock the expansion, and withal do not encounter the quests automatically in your log, check your ship's terminal for the quest, and and then contact support if it however non bachelor.

FLASHPOINT: Ruins of Nul

At the finish of the Legacy of the Sith expansion story, you'll be led to the Ruins of Nul Flashpoint to terminate off the expansion, and you lot'll be left with a major cliffhanger.

Problems: Since the launch of the Legacy of the Sith expansion, there has been a major bug with the final boss of the Ruins of Nul flashpoint that causes some players to automatically die, or be pushed through the floor and die of fall damage. This is not a mechanic – if you are dieing in this fight, it is oft not due to your skill in gainsay, but instead due to a bug.

What's next?

While nosotros do not know exactly what's coming next for story, these are somewhere down the line:

  • Update seven.1: New Manaan Daily Area, which should have a bit more story for Purple and Republic players
  • More than story, locations and new flashpoint throughout 2022
  • We as well know from a mail on Social Media, that the Mandalorian storyline will go on in the futurity
  • And we'll eventually run across a resolution to the new storyline shown at the finish of the Ruins of Nul flashpoint and in the new Disorder trailer